Process

Process

The design process is not strictly linear; it's hybrid asynchronous in the context of today's modern product design - this is not like traditional manufacturing processes, which is an end-to-end (before the next process began, a task must fulfill beforehand). A particular design activity may appear elsewhere in the process in parallel to solve a specific problem, like a design system that can be an on-going activity from the start to the end. It's an open-loop framework where the lifecycle of design is being managed, monitored, and optimized until it's achieved its desired goals and outcome. Having said that, the design will never be done during its course.

Different factors that are continually affecting the design, as well as the process within, I called these factors 6T, namely TECHNOLOGY, TEAMS, TOOLS, TRADES, TRENDS, and TASKS. In order to safeguard the process; the designer(s) must be kept things always in check, ensuring every member of the team aligned on the same page, ability to oversight ins and outs, foresee outcomes, and allows flexibility with a certain degree of control.

The design process is not strictly linear; it's hybrid asynchronous in the context of today's modern product design - this is not like traditional manufacturing processes, which is an end-to-end (before the next process began, a task must fulfill beforehand). A particular design activity may appear elsewhere in the process in parallel to solve a specific problem, like a design system that can be an on-going activity from the start to the end. It's an open-loop framework where the lifecycle of design is being managed, monitored, and optimized until it's achieved its desired goals and outcome. Having said that, the design will never be done during its course.

Different factors that are continually affecting the design, as well as the process within, I called these factors 6T, namely TECHNOLOGY, TEAMS, TOOLS, TRADES, TRENDS, and TASKS. In order to safeguard the process; the designer(s) must be kept things always in check, ensuring every member of the team aligned on the same page, ability to oversight ins and outs, foresee outcomes, and allows flexibility with a certain degree of control.

The design process is not strictly linear; it's hybrid asynchronous in the context of today's modern product design - this is not like traditional manufacturing processes, which is an end-to-end (before the next process began, a task must fulfill beforehand). A particular design activity may appear elsewhere in the process in parallel to solve a specific problem, like a design system that can be an on-going activity from the start to the end. It's an open-loop framework where the lifecycle of design is being managed, monitored, and optimized until it's achieved its desired goals and outcome. Having said that, the design will never be done during its course.

Different factors that are continually affecting the design, as well as the process within, I called these factors 6T, namely TECHNOLOGY, TEAMS, TOOLS, TRADES, TRENDS, and TAKS. In order to safeguard the process; the designer(s) must be kept things always in check, ensuring every member of the team aligned on the same page, ability to oversight ins and outs, foresee outcomes, and allows flexibility with a certain degree of control.

The design process is not strictly linear; it's hybrid asynchronous in the context of today's modern product design - this is not like traditional manufacturing processes, which is an end-to-end (before the next process began, a task must fulfill beforehand). A particular design activity may appear elsewhere in the process in parallel to solve a specific problem, like a design system that can be an on-going activity from the start to the end. It's an open-loop framework where the lifecycle of design is being managed, monitored, and optimized until it's achieved its desired goals and outcome. Having said that, the design will never be done during its course.

Different factors that are continually affecting the design, as well as the process within, I called these factors 6T, namely TECHNOLOGY, TEAMS, TOOLS, TRADES, TRENDS, and TASKS. In order to safeguard the process; the designer(s) must be kept things always in check, ensuring every member of the team aligned on the same page, ability to oversight ins and outs, foresee outcomes, and allows flexibility with a certain degree of control.

The design process is not strictly linear; it's hybrid asynchronous in the context of today's modern product design - this is not like traditional manufacturing processes, which is an end-to-end (before the next process began, a task must fulfill beforehand). A particular design activity may appear elsewhere in the process in parallel to solve a specific problem, like a design system that can be an on-going activity from the start to the end. It's an open-loop framework where the lifecycle of design is being managed, monitored, and optimized until it's achieved its desired goals and outcome. Having said that, the design will never be done during its course.

Different factors that are continually affecting the design, as well as the process within, I called these factors 6T, namely TECHNOLOGY, TEAMS, TOOLS, TRADES, TRENDS, and TASKS. In order to safeguard the process; the designer(s) must be kept things always in check, ensuring every member of the team aligned on the same page, ability to oversight ins and outs, foresee outcomes, and allows flexibility with a certain degree of control.

3 project modes

3 project modes

3 project modes

3 PROJECT MODES

un_design

Un:design

Un:design

Un:design

Un:design

Un:design

To study and analyze an existing concept or design to come up with strategies and recommendations. It can be a pure consultation with no actual design work needed. It involves deconstruction, optimization, and refactoring. Fixes range from microcomponents to system.

To study and analyze an existing concept or design to come up with strategies and recommendations. It can be a pure consultation with no actual design work needed. It involves deconstruction, optimization, and refactoring. Fixes range from microcomponents to system.

To study and analyze an existing concept or design to come up with strategies and recommendations. It can be a pure consultation with no actual design work needed. It involves deconstruction, optimization, and refactoring. Fixes range from microcomponents to system.

To study and analyze an existing concept or design to come up with strategies and recommendations. It can be a pure consultation with no actual design work needed. It involves deconstruction, optimization, and refactoring. Fixes range from microcomponents to system.

To study and analyze an existing concept or design to come up with strategies and recommendations. It can be a pure consultation with no actual design work needed. It involves deconstruction, optimization, and refactoring. Fixes range from microcomponents to system.

new_design

New design

New design

New design

Projects that will need to design its product or services from scratch based on business requirements and goals. In some cases, business requirements are yet to define by the design team and stakeholders upon kickoff of the project. Relatively, it's a new product or business.

Projects that will need to design its product or services from scratch based on business requirements and goals. In some cases, business requirements are yet to define by the design team and stakeholders upon kickoff of the project. Relatively, it's a new product or business.

Projects that will need to design its product or services from scratch based on business requirements and goals. In some cases, business requirements are yet to define by the design team and stakeholders upon kickoff of the project. Relatively, it's a new product or business.

Projects that will need to design its product or services from scratch based on business requirements and goals. In some cases, business requirements are yet to define by the design team and stakeholders upon kickoff of the project. Relatively, it's a new product or business.

Projects that will need to design its product or services from scratch based on business requirements and goals. In some cases, business requirements are yet to define by the design team and stakeholders upon kickoff of the project. Relatively, it's a new product or business.

re_design

Re:design

Re:design

Re:design

Existing products that need to redesign based on business requirements. The complexity ranges from fixes to overhaul. The redesign applies to products that are pivoting or need to update their products in terms of look and feel or to improve their overall UX.

Existing products that need to redesign based on business requirements. The complexity ranges from fixes to overhaul. The redesign applies to products that are pivoting or need to update their products in terms of look and feel or to improve their overall UX.

Existing products that need to redesign based on business requirements. The complexity ranges from fixes to overhaul. The redesign applies to products that are pivoting or need to update their products in terms of look and feel or to improve their overall UX.

Existing products that need to redesign based on business requirements. The complexity ranges from fixes to overhaul. The redesign applies to products that are pivoting or need to update their products in terms of look and feel or to improve their overall UX.

Existing products that need to redesign based on business requirements. The complexity ranges from fixes to overhaul. The redesign applies to products that are pivoting or need to update their products in terms of look and feel or to improve their overall UX.

Introducing "Process 4D"

Introducing "Process 4D"

Introducing "Process 4D"

Introducing
"Process 4D"

Introducing "Process 4D"

discovery

Discovery

Discovery

Discovery

Discovery

Discovery

design-1

Design

Design

Design

Design

Design

delivery

Delivery

Delivery

Delivery

Delivery

Delivery

documentation

Documentation

Documentation

Documentation

Documentation

Documentation

discovery

Discovery

Discovery

Discovery

Discovery

Discovery

Getting to know

Getting to know

Getting to know

Getting to know

Getting to know

My process gathers existing programs and initiatives, stakeholder input, existing customer/UX research, and industry trends into high-quality designs.

I run collaborative work sessions to gain a deep understanding of your brand and product. This approach accelerates the strategic process in general and builds consensus throughout the entire engagement.

Together, using a fast-paced, usability centric, and facilitated framework, we define and prioritize product needs, define the brand, surface actionable insights, make strategic recommendations and produce tangible results that can be deployed within your organization.

My process gathers existing programs and initiatives, stakeholder input, existing customer/UX research, and industry trends into high-quality designs.

I run collaborative work sessions to gain a deep understanding of your brand and product. This approach accelerates the strategic process in general and builds consensus throughout the entire engagement.

Together, using a fast-paced, usability centric, and facilitated framework, we define and prioritize product needs, define the brand, surface actionable insights, make strategic recommendations and produce tangible results that can be deployed within your organization.

My process gathers existing programs and initiatives, stakeholder input, existing customer/UX research, and industry trends into high-quality designs.

I run collaborative work sessions to gain a deep understanding of your brand and product. This approach accelerates the strategic process in general and builds consensus throughout the entire engagement.

Together, using a fast-paced, usability centric, and facilitated framework, we define and prioritize product needs, define the brand, surface actionable insights, make strategic recommendations and produce tangible results that can be deployed within your organization.

My process gathers existing programs and initiatives, stakeholder input, existing customer/UX research, and industry trends into high-quality designs.

I run collaborative work sessions to gain a deep understanding of your brand and product. This approach accelerates the strategic process in general and builds consensus throughout the entire engagement.

Together, using a fast-paced, usability centric, and facilitated framework, we define and prioritize product needs, define the brand, surface actionable insights, make strategic recommendations and produce tangible results that can be deployed within your organization.

My process gathers existing programs and initiatives, stakeholder input, existing customer/UX research, and industry trends into high-quality designs.

I run collaborative work sessions to gain a deep understanding of your brand and product. This approach accelerates the strategic process in general and builds consensus throughout the entire engagement.

Together, using a fast-paced, usability centric, and facilitated framework, we define and prioritize product needs, define the brand, surface actionable insights, make strategic recommendations and produce tangible results that can be deployed within your organization.

TOOLS

  • Sticky notes
  • Pen/pencil
  • Paper
  • Whiteboard
  • Computer
  • Miro
  • Lucid chart / Visio
  • POP
  • Omnigraffle
  • Balsamiq
  • Slack / Whatsapp / Viber / Telegram / Messenger
  • Trello
  • Asana / JIRA
  • Google Hangouts / Zoom / Goto Meeting
  • Sticky notes
  • Pen/pencil
  • Paper
  • Whiteboard
  • Computer
  • Miro
  • Lucid chart
  • POP
  • Omnigraffle
  • Balsamiq
  • Sticky notes
  • Pen/pencil
  • Paper
  • Whiteboard
  • Computer
  • Miro
  • Lucid chart
  • POP
  • Omnigraffle
  • Balsamiq

TO-DO LIST

  • Stakeholders interview
  • Customer journey mapping
  • Market/Competitive analyzing
  • Focus group discussion
  • Experience immersion
  • Survey
  • Questionnaire
  • Product audit (for redesign)
  • Design inventory (for redesign)
  • Usability heuristic review and analysis (for redesign)
  • Information architecture analysis / Sitemapping (card sorting)
  • Personas
  • Stakeholders interview
  • Customer journey mapping
  • Market/Competitive analyzing
  • Focus group discussion
  • Experience immersion
  • Survey
  • Questionnaire
  • Product audit (for redesign)
  • Design inventory (for redesign)
  • Usability heuristic review and analysis (for redesign)
  • Information architecture analysis / Sitemapping (card sorting)
  • Personas
  • Stakeholders interview
  • Customer journey mapping
  • Market/Competitive analyzing
  • Focus group discussion
  • Experience immersion
  • Survey
  • Questionnaire
  • Product audit (for redesign)
  • Design inventory (for redesign)
  • Usability heuristic review and analysis (for redesign)
  • Information architecture analysis / Sitemapping (card sorting)
  • Personas
design-1

Design

Design

Design

Design

Design

Turning ideas into interfaces

Turning ideas into interfaces

Turning ideas into interfaces

Turning ideas into interfaces

Turning ideas to interfaces

Design is where the actual work begins in terms of the execution of ideas and insight from the discovery sessions. A process involves conceptualization or POC and prototyping. POC is like making ideas tangible into paper or computer screens, and prototyping is making the POC interactive and intuitive. The goal of these steps is to define product structure and application architecture, as well as the logical flow. In between the POC-prototyping stage, visual or UI design may take place to apply the company's branding and assets depending on the project decision on fidelity choice. 

Iteration may occur until the desired outcome achieved - this is essential to a project because this is where we refined and optimized the product, which leads to smooth delivery.

Design is where the actual work begins in terms of the execution of ideas and insight from the discovery sessions. A process involves conceptualization or POC and prototyping. POC is like making ideas tangible into paper or computer screens, and prototyping is making the POC interactive and intuitive. The goal of these steps is to define product structure and application architecture, as well as the logical flow of it. In between the POC-prototyping stage, visual or UI design may take place to apply the company's branding and assets depending on the project decision on fidelity choice. 

Iteration may occur until the desired outcome achieved. This is essential to a project because this is where we refined and optimized the product which leads to smooth delivery.

Design is where the actual work begins in terms of the execution of ideas and insight from the discovery sessions. A process involves conceptualization or POC and prototyping. POC is like making ideas tangible into paper or computer screens, and prototyping is making the POC interactive and intuitive. The goal of these steps is to define product structure and application architecture, as well as the logical flow of it. In between the POC-prototyping stage, visual or UI design may take place to apply the company's branding and assets depending on the project decision on fidelity choice. 

Iteration may occur until the desired outcome achieved. This is essential to a project because this is where we refined and optimized the product which leads to smooth delivery.

Design is where the actual work begins in terms of the execution of ideas and insight from the discovery sessions. A process involves conceptualization or POC and prototyping. POC is like making ideas tangible into paper or computer screens, and prototyping is making the POC interactive and intuitive. The goal of these steps is to define product structure and application architecture, as well as the logical flow of it. In between the POC-prototyping stage, visual or UI design may take place to apply the company's branding and assets depending on the project decision on fidelity choice. 

Iteration may occur until the desired outcome achieved. This is essential to a project because this is where we refined and optimized the product which leads to smooth delivery.

Design is where the actual work begins in terms of the execution of ideas and insight from the discovery sessions. A process involves conceptualization or POC and prototyping. POC is like making ideas tangible into paper or computer screens, and prototyping is making the POC interactive and intuitive. The goal of these steps is to define product structure and application architecture, as well as the logical flow of it. In between the POC-prototyping stage, visual or UI design may take place to apply the company's branding and assets depending on the project decision on fidelity choice. 

Iteration may occur until the desired outcome achieved. This is essential to a project because this is where we refined and optimized the product which leads to smooth delivery.

TOOLS

  • Sketch app
  • Figma
  • Framer
  • Abstract
  • Adobe XD
  • Adobe Photoshop
  • Adobe Illustrator
  • Invision Studio
  • Marvel
  • Principle
  • Adobe After Effects
  • Balsamiq
  • UXPIN
  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Slack / Whatsapp / Viber / Telegram / Messenger
  • Trello
  • Asana / JIRA
  • Google Hangouts / Zoom / Goto Meeting
  • Sketch app
  • Figma
  • Framer
  • Abstract
  • Adobe XD
  • Adobe Photoshop
  • Adobe Illustrator
  • Invision Studio
  • Marvel
  • Principle
  • Adobe After Effects
  • Balsamiq
  • UXPIN
  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Slack / Whatsapp / Viber / Telegram / Messenger
  • Trello
  • Asana / JIRA
  • Google Hangouts / Zoom / Goto Meeting
  • Sketch app
  • Figma
  • Framer
  • Abstract
  • Adobe XD
  • Adobe Photoshop
  • Adobe Illustrator
  • Invision Studio
  • Marvel
  • Principle
  • Adobe After Effects
  • Balsamiq
  • UXPIN
  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Slack / Whatsapp / Viber / Telegram / Messenger
  • Trello
  • Asana / JIRA
  • Google Hangouts / Zoom / Goto Meeting
  • Sketch app
  • Figma
  • Framer
  • Abstract
  • Adobe XD
  • Photograph
  • Illustrator
  • Invision Studio
  • Marvel
  • Principle
  • Adobe After Effects
  • Balsamiq

TO-DO LIST

  • Wireframing
  • Responsive web designing
  • Mobile app designing
  • Visual designing
  • User experience designing
  • User interface designing
  • Kiosk or TV app designing
  • Wearables designing
  • Identity designing
  • Brand designing
  • Prototyping
  • Icon designing
  • Graphic designing
  • Digital illustrating
  • User testing (AB testing)
  • Wireframing
  • Responsive web designing
  • Mobile app designing
  • Visual designing
  • User experience designing
  • User interface designing
  • Kiosk or TV app designing
  • Wearables designing
  • Identity designing
  • Brand designing
  • Prototyping
  • Icon designing
  • Graphic designing
  • Digital illustrating
  • User testing (AB testing)
  • Wireframing
  • Responsive web designing
  • Mobile app designing
  • Visual designing
  • User experience designing
  • User interface designing
  • Kiosk or TV app designing
  • Wearables designing
  • Identity designing
  • Brand designing
  • Prototyping
  • Icon designing
  • Graphic designing
  • Digital illustrating
  • User testing (AB testing)
delivery

Delivery

Delivery

Delivery

Delivery

Delivery

Specs handover and file turnover

Specs handover and file turnover

Specs handover and file turnover

Specs handover and file turnover

Specs handover and file turnover

The hand-off of designs is critical to the success of the project because the engineers or developers will significantly depend on this. The hand-off is like a bible for most professionals in production. It smoothens the process of building the product into reality. I have the principle in the project delivery that the designer should be the one who defines, and the developer should only execute to ensure truthfulness toward the outcome. The project delivery is not only about sending a project link, but also explaining how to use it, what I need to know, and where to find it.

A smooth transition makes the relationship sweeter between the stakeholders and the designer because we all respect each time.

The hand-off of designs is critical to the success of the project because the engineers or developers will significantly depend on this. The hand-off is like a bible for most professionals in production. It smoothens the process of building the product into reality. I have the principle in the project delivery that the designer should be the one who defines, and the developer should only execute to ensure truthfulness toward the outcome. The project delivery is not only about sending a project link, but also explaining how to use it, what I need to know, and where to find it.

A smooth transition makes the relationship sweeter between the stakeholders and the designer because we all respect each time.

The hand-off of designs is critical to the success of the project because the engineers or developers will significantly depend on this. The hand-off is like a bible for most professionals in production. It smoothens the process of building the product into reality. I have the principle in the project delivery that the designer should be the one who defines, and the developer should only execute to ensure truthfulness toward the outcome. The project delivery is not only about sending a project link, but also explaining how to use it, what I need to know, and where to find it.

A smooth transition makes the relationship sweeter between the stakeholders and the designer because we all respect each time.

The hand-off of designs is critical to the success of the project because the engineers or developers will significantly depend on this. The hand-off is like a bible for most professionals in production. It smoothens the process of building the product into reality. I have the principle in the project delivery that the designer should be the one who defines, and the developer should only execute to ensure truthfulness toward the outcome. The project delivery is not only about sending a project link, but also explaining how to use it, what I need to know, and where to find it.

A smooth transition makes the relationship sweeter between the stakeholders and the designer because we all respect each time.

The hand-off of designs is critical to the success of the project because the engineers or developers will significantly depend on this. The hand-off is like a bible for most professionals in production. It smoothens the process of building the product into reality. I have the principle in the project delivery that the designer should be the one who defines, and the developer should only execute to ensure truthfulness toward the outcome. The project delivery is not only about sending a project link, but also explaining how to use it, what I need to know, and where to find it.

A smooth transition makes the relationship sweeter between the stakeholders and the designer because we all respect each time.

TOOLS

  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app
  • Figma
  • Adobe Acrobat
  • Keynote / Microsoft Powerpoint
  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app
  • Figma
  • Adobe Acrobat
  • Keynote / Microsoft Powerpoint
  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app
  • Figma
  • Adobe Acrobat
  • Keynote / Microsoft Powerpoint

TO-DO LIST

  • UI style guide
  • Assets handover
  • Assets slicing
  • Design system
  • Workshop
  • UI style guide
  • Assets handover
  • Assets slicing
  • Design system
  • Workshop
  • UI style guide
  • Assets handover
  • Assets slicing
  • Design system
  • Workshop
documentation

Documentation

Documentation

Documentation

Documentation

Documentation

Immortalizing the product

Immortalizing the product

Immortalizing the product

Immortalizing the product

A design system is a living document. It evolves from the first time that the project delivered, or it can exist even before the project built. Design system is the collective effort of the team that has done throughout the project. It is a bible that every team will depend on now and then.

For today's modern age, the design system is a must-have from small to big projects. It's not only about documenting the design, but it also helps the company save time and resources in the long run. Design system encompasses all the principles, languages, aesthetics, guides, and architectures - technically, it's a user-friendly blueprint. I will help the team, designers, developers, and stakeholders to make a robust design system that will help them to solve their project needs and serve their preferences even if I'm not around.

The design system is our ultimate cheat sheet.

Design system is a living document. It evolves from the first time that the project delivered. It can exist even before the project built. Design system is the collective effort of the team that has done throughout the project. It is a bible that every team will depend on now and then.

For today's modern age, the design system is a must-have from small to big projects. It's not only about documenting the design, but it also helps the company save time and resources in the long run. Design system encompasses all the principles, languages, aesthetics, guides, and architectures - technically, it's a user-friendly blueprint. I will help the team, designers, developers, and stakeholders to make a solid design system that will serve their preferences even if I'm not around.

Design system is our ultimate cheat sheet.

Design system is a living document. It evolves from the first time that the project delivered. It can exist even before the project built. Design system is the collective effort of the team that has done throughout the project. It is a bible that every team will depend on now and then.

For today's modern age, the design system is a must-have from small to big projects. It's not only about documenting the design, but it also helps the company save time and resources in the long run. Design system encompasses all the principles, languages, aesthetics, guides, and architectures - technically, it's a user-friendly blueprint. I will help the team, designers, developers, and stakeholders to make a solid design system that will serve their preferences even if I'm not around.

Design system is our ultimate cheat sheet.

Design system is a living document. It evolves from the first time that the project delivered. It can exist even before the project built. Design system is the collective effort of the team that has done throughout the project. It is a bible that every team will depend on now and then.

For today's modern age, the design system is a must-have from small to big projects. It's not only about documenting the design, but it also helps the company save time and resources in the long run. Design system encompasses all the principles, languages, aesthetics, guides, and architectures - technically, it's a user-friendly blueprint. I will help the team, designers, developers, and stakeholders to make a solid design system that will serve their preferences even if I'm not around.

Design system is our ultimate cheat sheet.

Design system is a living document. It evolves from the first time that the project delivered. It can exist even before the project built. Design system is the collective effort of the team that has done throughout the project. It is a bible that every team will depend on now and then.

For today's modern age, the design system is a must-have from small to big projects. It's not only about documenting the design, but it also helps the company save time and resources in the long run. Design system encompasses all the principles, languages, aesthetics, guides, and architectures - technically, it's a user-friendly blueprint. I will help the team, designers, developers, and stakeholders to make a solid design system that will serve their preferences even if I'm not around.

Design system is our ultimate cheat sheet.

TOOLS

  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Microsoft Word / Page / Google Docs
  • Microsoft Powerpoint / Keynote / Google Slides
  • Printed design materials
  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app
  • Airtable
  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Microsoft Word / Page / Google Docs
  • Microsoft Powerpoint / Keynote / Google Slides
  • Printed design materials
  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app
  • Airtable
  • Google Drive / Dropbox / One Drive / Adobe Cloud
  • Microsoft Word / Page
  • Keynote / Microsoft Powerpoint
  • Printed design materials
  • Invision app
  • Zeplin
  • Abstract
  • Adobe XD
  • Sketch app

TO-DO LIST

  • UI style guide
  • Brand system
  • Design system
  • Raw files handover
  • Product manual or documentation
  • Workshop
  • UI style guide
  • Brand system
  • Design system
  • Raw files handover
  • Product manual or documentation
  • Workshop
  • UI style guide
  • Brand system
  • Design system
  • Raw files handover
  • Product manual or documentation
  • Workshop

In need of a highly-experienced and skilled designer who values processes, and
appreciates quality?

In need of a highly-experienced designer who values processes
and quality?

In need of a highly-experienced designer who values processes and quality?

In need of a highly-experienced designer who values processes and quality?

Design Never Done By RBG Designs

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© Copryight 2020. Design Never Done. All rights reserved.

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© Copryight 2020. Design Never Done. All rights reserved.

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